Unlike the previous projects instead of hiding a door behind an other object this individual took on the challenge of simply making the door disappear literally into the woodwork.
Makeing door panels for a tf2.
This series of videos will walk you through building custom interior door panels.
Change the brush from func detail to func door.
Next you ll use a pencil to mark where your panels will go.
Once you master those you re on the way to making your front entryway into a showpiece.
We decided to go with 3 panels on our door but you could easily do any style of paneling you like though it will affect how much wood you need to purchase.
Building a show quality interior to match the rest of your build can be a daunting task.
There are a few tips for dealing with oversize parts breaking assembly into manageable steps fitting the door and installing the hardware.
And you can build a much better door than you can buy for the same money.
How to build a custom entry door with insulated glass panel part 1 blog.
While this video doesn t give step by step directions on how to make an invisible secret entrance it gives you a good idea of how to get started.
You want to make sure it s free of any paint drips patches of dirt or fingerprints so that the new paint goes on smoothly.
Next up make the grid quite small and create a brush around the real door the door slide large door.
You should try to shape and size the brush close to the size of the prop door.
The second part of the door is a func door brush based entity that will determine how the door moves.
The clips used in this video are called auveco 808 clips i purchase the clips here.
Now make the texture if this brush nodraw and do ctrl t.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
Name it to something that goes along with the current naming scheme depending on the number of rooms you are going to make for example door spawnroom red 01 as this entity will be an unseen physical representation for the prop texture it with a material that matches the model.
Of course you don t.